![]() Other than some narration by Queen Latifah about some rogue tarot cards and how a woman's heartbreak has disrupted the order of everything, you're left to come to your own conclusions about the meaning of "Sayonara." Within minutes, the heroine, at first alone in her bedroom, transforms "Sailor Moon"-style and is thrown into the chaos - and I do mean chaos. From its lo-fi, synthetic take on "Clair de Lune" to its surprisingly queer thematics to its melancholy opening and ending scenes, "Sayonara" doesn't really tell you a story about love rather than help you experience one. One in which you get to ride a majestic buck while shooting lasers at giant mecha-wolves, delve into a "Space Invaders"-like virtual-reality world and go one-on-one with a giant dragon to save the universe.Īt its core, "Sayonara Wild Hearts" - developed by Simogo, a two-person team out of Sweden, and published by Annapurna Interactive - is about the joys and pains of love. A beautifully strange amalgamation of the magical girls of "Sailor Moon," the techno-neon-infused gameplay of "Rez" and the mysticism of the tarot deck, "Sayonara Wild Hearts" isn't so much a video game as a love song disguised as an interactive pop album. ![]() It's hard to describe what, exactly, "Sayonara Wild Hearts" is. ![]()
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